Character Design Notes for Jan 26 2007 SHS presentation

Character design
  • What is character design?
  • What is character? – Dictionary.com
    • The combination of qualities or features that distinguish one person, group of thing from another
    • In Literature – descriptive analysis of a particular human virtue or vice as represented in a person or type
    • In Genetics – any trait, function, structure or substance of an organism resulting from effect of one or more genes as modified by the environment
    • In Theater – representing a personality type, especially by emphasizing distinctive traits, as language, mannerisms, physical makeup, etc.
  • Character is: virtues and vices, qualities, likes and dislikes, traits, functions, mannerisms, personality, etc
  • May also include social status, occupation, etc
  • Think of character design as designing character

Psychology of character design

  • What type of personality are they?
  • What makes them do what they do?
  • Written Character bio
    • Can be useful
    • May also be excessive
    • However deep you delve into a character’s psyche should probably be determined by how you plan on using them
  • Approach to designing Neil Helm’s character
    • He had specific character traits in mind
  • Intangible concepts (personality) need to be translated into something tangible (or in this case, visible)
    • The outward appearance of your character should ultimately reflect your character’s personality, whether intentionally or not
    • Consider shapes, proportions, predominant features, weight distribution/emotional center, posture, scale, manner of dress and color
  • Some times visual concepts will proceed personality
    • Just be careful that personality of some sort is there
  • Visual cues can tell half of your story

A starting point

  • The human form – what makes it so interesting?
    • Shapes, S-curve, tapering, curves vs. straights, repetition, variation, etc
    • System of checks and balances
  • Basic anatomy and facial structure
  • We relate easily to ourselves and look for human features in other things
    • Animals and inanimate objects
    • It also goes the other way – giving humans animal features tends to dehumanize them and often times, they take on characteristics attributed to those animals
  • Variety in the human form
    • Age, body type, sex, ethnicity
    • Start paying attention to these sorts of things in people you see or meet
    • Clip images out of magazine or download them off the internet
    • Carry a sketchbook to jot down something you see

Developing your own visual language (style)

  • Art is a visual language, a form of communication
    • Some attempts at communicating are more successful than others
    • Draw, draw, draw – builds your visual vocabulary
    • Communicate concisely, yet effectively
    • Artistic prose is unnecessary, even in detailed comps
      • The old illustration vs. photography debate
    • Just keep things simple
  • Expose yourself to other artists
    • My influences include: Humberto Ramos, Carlos Meglia, Doug Tennapel, Jamie Hewlett, Ian McCracken, Genndy Tartakovsky and Retro Cartoon Design
    • Look at different genres of art – even some that you’re not too fond of
      • Shat makes these genres/styles successful?
    • Borrow, take, steal successful elements from other artists and genres
      • Ultimately you will adapt these elements to your own ends
  • Create a visual “grab-bag” for yourself
    • Emphasis on drawing from reference, if not life
      • Abstract real-life forms into simplified elements
    • Use visual language of other artists.
      • If somebody else uses successful elements, use them. Chances are they borrowed stuff from other artists too
    • Be careful not to fall into a rut

How I design a character

    • Tools of the trade
      • Col-Erase pencils, plastic erasers, smooth paper (even computer paper), markers, brush, crow-quill and ink, super sculpey
      • Photoshop, Illustrator, Corel Painter
    • Beginning a design
      • Sometimes it begins as a bio, sometimes as a sketch
      • Start with the most important part, whether it be the head or the body
        • Whichever will be used more to convey the most character
      • Loosely drawn, basic shapes – don’t commit too much too soon
      • Gradually commit more to the drawing tightening and refining
        • Work general to specific

 

 

 

 

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